翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Frostbite Engine : ウィキペディア英語版
Frostbite (game engine)

Frostbite is a game engine developed by EA Digital Illusions CE, the creators of the ''Battlefield'' series. The engine currently is designed for use on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms and is adapted for a range of video game genres. The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing and real-time strategy and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA.
==Overview==
The toolset comprises three primary components: FrostEd, Backend Services, and Runtime. FrostEd is a desktop program for developers to create Frostbite games in a realtime workflow.〔(【引用サイトリンク】url=http://www.frostbite.com/about/this-is-frostbite/ )〕 Both runtime memory and runtime performance enable code and data systems to deploy content to Xbox 360, PlayStation 4, iOS and Android.
Frostbite 3 (also known as simply Frostbite) is the most recent iteration of Frostbite. The workflows and runtimes are highly configurable and cover all aspects of development including audio, animation, cinematics, scripting, artificial intelligence, physics, destruction, rendering, and visual effects. Frostbite 3 introduces new features such as new weathering systems, physically based rendering (PBR) and photogrammetry. The game engine has had several upgrades including improved tessellation technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.
DICE has not ruled out the feasibility of releasing mod tools for the engine.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Frostbite (game engine)」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.